STEAM Learning in VR for Cultural Heritage Promotion in Shek O, Hong Kong (81044)
Session Chair: Lok Fai Pun
Sunday, 26 May 2024 12:15
Session: Session 2
Room: Room 604
Presentation Type: Oral Presentation
This research focuses on using a STEAM technique (VR website) to enhance the learning of cultural heritage in the example of Shek O, Hong Kong. This traditional Hong Kong village is culturally significant as a tourist spot and heritage site. The study involves 50 local secondary school students who played the VR website before visiting the location. The aim was to evaluate the effectiveness of the VR tool in terms of knowledge enrichment, attitudinal changes, and usability of the platform. Another 50 students only participated in the VR learning without visiting the site, acting as a control group for comparison. The two-sample t-test results show significant positive changes in the dimensions of knowledge and usability, while no significant difference was observed in attitudinal change. This finding suggests that playing VR can directly and positively impact user perception. Still, playing VR can significantly enhance the knowledge and usability of the platform through real-world practice. The study highlights the importance of practical experience in addition to virtual learning for cultural heritage and ecotourism promotion. The findings could inform future cultural heritage education and ecotourism promotion for adolescents.
Authors:
Lok Fai Pun, The Chinese University of Hong Kong, Hong Kong
Anthony Ying Him Fung, The Chinese University of Hong Kong, Hong Kong
Chung-Shing Chan, The Chinese University of Hong Kong, Hong Kong
About the Presenter(s)
Dr Lok Fai Pun is a University Postdoctoral Fellow or Instructor at The Chinese University of Hong Kong in Hong Kong
See this presentation on the full schedule – Sunday Schedule
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